

Therefore, make sure that when you get back to port, you will be able to actually recruit useful units instead of having to travel deep inland. Movement is slow in Norsca and all the time you will spend on moving means that your armies will spend less time on sacking, i.e. It's best to save some cash for such periods of inactivity.īuild military infrastructure in your home regions that have easy access to the sea.

However, you still need to recruit units from time to time, so keep in mind that when you are recruiting, you are not gaining income. Usually it's worth to use it even in your own turf for that -20% upkeep reduction alone.Īnyway, your armies should mostly be focused on enemy territory because this is where your income will come from. It's super good and you should keep using it almost all the time. Additionally, you get a Raiding Camp stance which has 0% movement requirement, gives you replenishment, -20% upkeep reduction and income from raiding. You can get sacking bonuses from many sources, including techs, skills and outposts. It's heavily focused on sacking and raiding and has great tools for that. My last campaign as Wulfrik on VH/H lasted about 160 turns and I was in the red for sth like 2/3 of the campaign. Don't be a noob.īeing in the red is not a cause for concern. Who the fuck cares if you lose 2 minor settlements when you just got sth 80k from sacking? Well, noobs do care. Norsca gets income from sacking, your homeland is just a base of operations with little economic value. When playing Norsca, you need to adopt a different mindset. You try to build walls in every settlement, rush to defend your territory and are putting out fires all the time. Please allow me to explain.įor the first 50 turns or so, your typical Reikland campaign is just like the Empire's trailer. It's not even close to being the same playstyle. It might sound obvious, but it's super important to understand that Norsca is a semi-horde faction that should not be played like the Empire. Therefore, I will start by saying this: Norsca is not the Empire. IMO the problem is that many players find it hard to adjust their traditional playstyles. I often read posts saying that Norsca suxx or is unplayable. Possibilities are infinite in this long-running sandbox survival and construction game series.Norsca is one of my favourite races because of their raidery nature and fast and furious melee-focused playstyle. Play with up to 3 friends using split screen. Make and combine 40 different items of clothing to protect yourself from attacks and weather or to look smart. Blast your way through the rock with explosives. Ride horses, camels or donkeys and herd cattle to protect them from predators. Build a shelter to survive cold nights and share your worlds online. Tailor clothes and hunt over 30 real world animals for food and resources. Explore, mine resources, craft tools and weapons, make traps and grow plants. You are marooned on the shores of an infinite blocky world.

and many more: full list of over 70 changes on our website Added starting location option: Easy, Medium and Hard Rain drops generate particles when striking ground Food takes longer to rot, rotten food turns into compost Fixed glitches when too many complex blocks in one place Increased number of inventory slots to 10
